Zynga, the heavy hitter in the social gaming space, announced a new cause-promotion last week for one of their new games, CastleVille. While Zynga should be commended for trying to integrate causes into its product, they haven’t pulled off the promotion as well as they could have.
Here’s how the promo works: visit the CastleVille page on Facebook and “Like” the game. Then, select one of three non-profits to whom you’d like to designate a donation from Zynga. If CastleVille reaches 5 million “Likes”, then Zynga will donate $100,000 to these causes. The non-profit with the most votes will receive $40,000, while the other two each receive $30,000.
Again, it’s great that Zynga has decided to integrate charitable support into the promotion of a new game. But they could have done a much better job on making the integration with causes more meaningful. Here are three ways they could have turned a single into a home run:
Integrate Causes With The Product
Three causes are presented for voting: clean water (via water.org), disaster relief (via Direct Relief International), and Education (via Save the Children). Try to find any relationship with the game, which is about exploring a medieval world with your friends, and you won’t find much of a connection. Not that there has to be an overt link (is there even such a think as a medieval-based non-profit?), but some attempt integrate causes more directly would have made the experience much more relevant. For example, are there characters in the game that Zynga could have associated with each non-profit? Even a loose connection would have been better than nothing at all; instead, the causes feel tacked on to the promotion, without much thought.
You might have expected that Zynga would have provided some further background information about the three non-profits they’ve presented. But there’s almost nothing to provide any context around these causes. For clean water, for example, all users see is a generic water icon, which turns into a water.org logo when the moused over. Users don’t need a complicated set of information to read through, but some additional background would have added some real meaning. How about a picture of the people who are being helped? Or maybe a tidbit of information about where in the world the money is being used? Taking a page from Donorschoose.org or GlobalGiving.org would have made the causes much more real.
Allow Users To Step It Up
Liking content on Facebook is a sure-fire way to allow users to show their support of something. Great. But what if someone really wants to see that $100,000 get donated? Short of spamming their friends to Like the CastleVille page, there’s not much else a cause-advocate can do. So how about allowing users to buy more Likes buy pre-purchasing virtual items in CastleVille? Or give fans a CastleVille character to use as their Facebook profile pic to drive further awareness? At the very least, Zynga could have offered users the chance to donate to those charities directly, by providing links to each non-profit’s site right on the Facebook page.
Will Zynga’s latest cause campaign obtain the 5 million Likes they’re striving for? It’s too early to say, but at the time of this writing (about a week into the promo), there were about 300,000 fans. What do you think? What are some ways Zynga could have done a better in its efforts to integrate causes into its game?